About Waroftanks:Arcade
Panzer War is an action-packed tank warfare game that puts you in control of a vast array of historically accurate armored vehicles from World War I to the Cold War era. With over 200 tanks, self-propelled guns, and...
Panzer War is an action-packed tank warfare game that puts you in control of a vast array of historically accurate armored vehicles from World War I to the Cold War era. With over 200 tanks, self-propelled guns, and armored vehicles at your command, experience the intensity of armored combat across a variety of battlefields and game modes. Damage System We feature a modular damage system that simulates shrapnel damage to vehicle components and crew members, affecting your tank's performance. For players seeking a more straightforward experience, we also offer an HP mode, where the damage mechanics are simplified, making the game more accessible. Diverse Game Modes Offline Game Modes Skirmish: Engage in fast-paced battles where you can pit your tanks against AI in an open-ended combat environment. N vs N Blitzkrieg: Experience the thrill of large-scale team battles where coordination and strategy are key to victory. Capture Zone: Control strategic points on the map to gain the upper hand in battle. Historical Mode: Relive iconic tank battles with historically accurate scenarios. Online Multiplayer: Skirmish: Test your skills against other players in competitive, fast-paced battles. Capture Zone: Work with your team to secure control points in intense multiplayer matches. Party Mode: Enjoy fun and chaotic matches with friends in a variety of custom game modes. Instant Vehicle Access There’s no need to grind through tech trees or farm in-game currency. All vehicles are available for immediate use, allowing you to jump straight into battle with any tank, self-propelled gun, or armored vehicle you desire. This freedom ensures that you can focus on enjoying the intense combat experience without any unnecessary progression barriers. Mod Support We offers robust mod support through its in-game installer, allowing players to easily browse, download, and install community-created content. Whether you're looking for new vehicles, or maps, the in-game mod installer makes it simple to expand and customize your Panzer War experience.
Version History Fix known issues 2026.1.5 May 20 Fix bugs and improve stablitiy 2026.1.4 Mar 22 Fix known issues 2026.1.3 Mar 19 Fixed knowing issues 2026.1.2 Feb 3 Fix known issues 2026.1.1 Jan 13 Fix bugs 2025.1.8 10/28/2025 Fix bugs and update performance 2025.1.7 09/02/2025 Content updates and stable updates 2025.1.6 08/25/2025 Satsuki Shinohara New Active Skill: Vehicle Control Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again will return control to your own vehicle, enabling rapid tactical support and command. Zofia Sikorska New Active Skill: Resupply Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness. Yuuki Chiho New Active Skill: Repair Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm. Reinhardt Krüger Skill Adjustment: Ambush Mode Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios. Added naval spawn points to prototype maps. Vehicles with DIY configurations set to prefer sea spawns will now appear on the water. AI now supports both close-range melee combat and long-range sniping behavior. Added basic sea pathfinding logic for AI. Unified map selection list for multiplayer mode. Fixed an issue where some vehicles had incorrect hit location calculations in multiplayer. Fixed a rare bug causing shell synchronization errors in multiplayer. 2025.1.5 06/16/2025 Update Notes: - Added "no icon" mode in vehicle selector to reduce memory usage; can be switched in settings - Memory display now shows "used / allocated" in the bottom-left corner - Reworked translations for multiple languages (e.g., Russian, Japanese) for improved accuracy - Improved HEAT post-effect logic to handle vehicles with many modules - Added initial client resources to provide more playable content during extension downloads - Added performance stats to vehicles in the garage; avoid bot use if two or more values are red - Fixed laser weapon issues in fun mode - Added confirmation dialogs to some reset buttons - Added support for disabling fire while moving (to be adapted in future vehicle packs) - Added three reticle display options: main gun only / main + secondary guns (≥20mm) / all - Improved descriptions for gunsight options 20251.4 05/29/2025 Added shell icon system with support for custom icons. Improved post-effect logic for HEAT/APDS and fuel fire damage. Fixed issue where gunner could fire after death. Added turret stabilization and firing arc options. Supported fixed-angle reload (currently for Chinese vehicles). Hidden uncarried shells in combat UI. Ammo rack display added in garage. Auto graphics API selection and performance optimizations. 2025.1.3 05/20/2025 Unify client resources 2025.1.2 03/13/2025 1. Added extra distance adjustment for the camera. 2. Fixed abnormal tracks on some vehicles. 3. Fixed independent fire button issue with fire groups. 2025.1.1 02/10/2025 1. Added world chat functionality. 2. Optimized memory usage. 3. Implemented asynchronous resource instantiation. 4. Fixed issue where replay speed could not be modified. 2024.1.13 11/06/2024 Replay: Added bullet hole effects. View Optimization: Added projectile follow view. Missile: Added flight disturbance. 2024.1.12 10/29/2024 Aircraft can deploy flaps to reduce speed while turning. Aircraft with landing gear animations can land. Indicator ring sensitivity is now differentiated between ground battles and air battles. Flight joystick is enabled by default. Optimized map loading bar. We recommend experiencing the improved aircraft effects on the new map [Poland] Sombor. 2024.1.11 10/07/2024 1. Added vehicle type limit options for Skirmish and Capture Zone modes to prevent crashes due to out of memory. 2. Added prompt when entering screenshot mode. 3. Fixed an issue where bullets pass through vehicles in certain situations. 2024.1.10 08/27/2024 Outside the tank, the barrel and crew members can also normally take damage from projectiles. When a projectile passes through certain modules, fragments are generated (the mod author is gradually adapting this mechanism). Added over-penetration mechanics, allowing high-penetration projectiles to pass through multiple vehicles. Conversely, using APFSDS on lightly armored vehicles will not produce fragments. Hit animations are displayed even when the target is not penetrated. Already penetrated armor areas will be considered damaged and will not reduce projectile penetration; using low-penetration projectiles on the same area will be considered a penetration. The logic for calculating fragments is now done in a multi-threaded environment. Reactive armor now distinguishes between anti-break and anti-penetration. The interface for fragments playback has been optimized, and overpressure effects have been added. Added Berlin map 2024.1.9 08/21/2024 Single Player Mode: Added tactical commands for nearby AI. Refactors: 2. Replay Mode: Modernized interface, draggable timeline, and multiplayer content recording. 3. Commander Mode: Free perspective commands, vehicles retain status after exiting. 4. Vehicle Control: Overhauled control logic, multi-threaded tread system, improved bomb physics. 5. Historical Battle Mode: Enhanced vehicle selection and faction switching. Optimizations: 6. Client: Reduced initial package size, dynamic resource download. 7. AI: Improved responses to out-of-sight enemies and player attacks. 8. Resource Loading: Enhanced logic. 9. Bug Fixes: Fixed camera dragging issues. 10. LOD Models: Upgraded algorithm for some vehicles. 11. Graphics Options: Added quick switch functionality. 12. Hydraulic Suspension: Manual control. 13. Historical Mode: Select another vehicle after destruction in loop battles. 2024.1.8 06/13/2024 fix bugs 2024.1.6 05/16/2024 fix bugs 2024.1.4 05/03/2024 fix bugs 2024.1.3 04/15/2024 fix bugs 2024.1.2 04/11/2024 Add new vehicles 2024.1.1 04/08/2024 Add new vehicle queue system Add new multiplayer mode including match making, total war mode,capture zone mode and party mode Fix bugs of offline game modes Improve the smoothness of camera 2023.12.02 02/26/2024
Previous Versions
Here you can find the changelog of Waroftanks:Arcade since it was posted on our website on 2016-10-01 05:02:41.
The latest version is 2026.1.5 and it was updated on 2026-10-12 19:15:21. See below the changes in each version.
Waroftanks:Arcade version 2026.1.5
Updated At: 2026-10-08
Changes: Version History Fix known issues 2026.1.5 May 20 Fix bugs and improve stablitiy 2026.1.4 Mar 22 Fix known issues 2026.1.3 Mar 19 Fixed knowing issues 2026.1.2 Feb 3 Fix known issues 2026.1.1 Jan 13 Fix bugs 2025.1.8 10/28/2025 Fix bugs and update performance 2025.1.7 09/02/2025 Content updates and stable updates 2025.1.6 08/25/2025 Satsuki Shinohara
New Active Skill: Vehicle Control
Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again will return control to your own vehicle, enabling rapid tactical support and command.
Zofia Sikorska
New Active Skill: Resupply
Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness.
Yuuki Chiho
New Active Skill: Repair
Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm.
Reinhardt Krüger
Skill Adjustment: Ambush Mode
Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios.
Added naval spawn points to prototype maps. Vehicles with DIY configurations set to prefer sea spawns will now appear on the water.
AI now supports both close-range melee combat and long-range sniping behavior.
Added basic sea pathfinding logic for AI.
Unified map selection list for multiplayer mode.
Fixed an issue where some vehicles had incorrect hit location calculations in multiplayer.
Fixed a rare bug causing shell synchronization errors in multiplayer. 2025.1.5 06/16/2025 Update Notes:
- Added "no icon" mode in vehicle selector to reduce memory usage; can be switched in settings
- Memory display now shows "used / allocated" in the bottom-left corner
- Reworked translations for multiple languages (e.g., Russian, Japanese) for improved accuracy
- Improved HEAT post-effect logic to handle vehicles with many modules
- Added initial client resources to provide more playable content during extension downloads
- Added performance stats to vehicles in the garage; avoid bot use if two or more values are red
- Fixed laser weapon issues in fun mode
- Added confirmation dialogs to some reset buttons
- Added support for disabling fire while moving (to be adapted in future vehicle packs)
- Added three reticle display options: main gun only / main + secondary guns (≥20mm) / all
- Improved descriptions for gunsight options 20251.4 05/29/2025 Added shell icon system with support for custom icons. Improved post-effect logic for HEAT/APDS and fuel fire damage. Fixed issue where gunner could fire after death. Added turret stabilization and firing arc options. Supported fixed-angle reload (currently for Chinese vehicles). Hidden uncarried shells in combat UI. Ammo rack display added in garage. Auto graphics API selection and performance optimizations. 2025.1.3 05/20/2025 Unify client resources 2025.1.2 03/13/2025 1. Added extra distance adjustment for the camera.
2. Fixed abnormal tracks on some vehicles.
3. Fixed independent fire button issue with fire groups. 2025.1.1 02/10/2025 1. Added world chat functionality.
2. Optimized memory usage.
3. Implemented asynchronous resource instantiation.
4. Fixed issue where replay speed could not be modified. 2024.1.13 11/06/2024 Replay: Added bullet hole effects.
View Optimization: Added projectile follow view.
Missile: Added flight disturbance. 2024.1.12 10/29/2024 Aircraft can deploy flaps to reduce speed while turning.
Aircraft with landing gear animations can land.
Indicator ring sensitivity is now differentiated between ground battles and air battles.
Flight joystick is enabled by default.
Optimized map loading bar.
We recommend experiencing the improved aircraft effects on the new map [Poland] Sombor. 2024.1.11 10/07/2024 1. Added vehicle type limit options for Skirmish and Capture Zone modes to prevent crashes due to out of memory.
2. Added prompt when entering screenshot mode.
3. Fixed an issue where bullets pass through vehicles in certain situations. 2024.1.10 08/27/2024 Outside the tank, the barrel and crew members can also normally take damage from projectiles.
When a projectile passes through certain modules, fragments are generated (the mod author is gradually adapting this mechanism).
Added over-penetration mechanics, allowing high-penetration projectiles to pass through multiple vehicles. Conversely, using APFSDS on lightly armored vehicles will not produce fragments.
Hit animations are displayed even when the target is not penetrated.
Already penetrated armor areas will be considered damaged and will not reduce projectile penetration; using low-penetration projectiles on the same area will be considered a penetration.
The logic for calculating fragments is now done in a multi-threaded environment.
Reactive armor now distinguishes between anti-break and anti-penetration.
The interface for fragments playback has been optimized, and overpressure effects have been added.
Added Berlin map 2024.1.9 08/21/2024 Single Player Mode: Added tactical commands for nearby AI.
Refactors:
2. Replay Mode: Modernized interface, draggable timeline, and multiplayer content recording.
3. Commander Mode: Free perspective commands, vehicles retain status after exiting.
4. Vehicle Control: Overhauled control logic, multi-threaded tread system, improved bomb physics.
5. Historical Battle Mode: Enhanced vehicle selection and faction switching.
Optimizations:
6. Client: Reduced initial package size, dynamic resource download.
7. AI: Improved responses to out-of-sight enemies and player attacks.
8. Resource Loading: Enhanced logic.
9. Bug Fixes: Fixed camera dragging issues.
10. LOD Models: Upgraded algorithm for some vehicles.
11. Graphics Options: Added quick switch functionality.
12. Hydraulic Suspension: Manual control.
13. Historical Mode: Select another vehicle after destruction in loop battles. 2024.1.8 06/13/2024 fix bugs 2024.1.6 05/16/2024 fix bugs 2024.1.4 05/03/2024 fix bugs 2024.1.3 04/15/2024 fix bugs 2024.1.2 04/11/2024 Add new vehicles 2024.1.1 04/08/2024 Add new vehicle queue system
Add new multiplayer mode including match making, total war mode,capture zone mode and party mode
Fix bugs of offline game modes
Improve the smoothness of camera 2023.12.02 02/26/2024
Waroftanks:Arcade version 2026.1.4
Updated At: 2026-03-22
Changes: Fix bugs and improve stablitiy
Waroftanks:Arcade version 2026.1.2
Updated At: 2026-02-03
Changes: Fixed knowing issues
Waroftanks:Arcade version 2025.1.7
Updated At: 2025-09-02
Changes: Sep 2, 2025
Version 2025.1.7
Fix bugs and update performance
Waroftanks:Arcade version 2025.1.5
Updated At: 2025-06-16
Changes: Jun 16, 2025
Version 2025.1.5
Satsuki Shinohara
New Active Skill: Vehicle Control
Allows you to take control of a teammate's vehicle by aiming at it. Activating the skill again will return control to your own vehicle, enabling rapid tactical support and command.
Zofia Sikorska
New Active Skill: Resupply
Replenishes ammunition for nearby allied vehicles within a certain range, ensuring uninterrupted firepower and sustained combat effectiveness.
Yuuki Chiho
New Active Skill: Repair
Restores durability to nearby allied vehicles, stabilizing the front line during critical moments and maintaining combat rhythm.
Reinhardt Krüger
Skill Adjustment: Ambush Mode
Entering Ambush Mode temporarily increases rate of fire and damage output, ideal for ambush scenarios.
Added naval spawn points to prototype maps. Vehicles with DIY configurations set to prefer sea spawns will now appear on the water.
AI now supports both close-range melee combat and long-range sniping behavior.
Added basic sea pathfinding logic for AI.
Unified map selection list for multiplayer mode.
Fixed an issue where some vehicles had incorrect hit location calculations in multiplayer.
Fixed a rare bug causing shell synchronization errors in multiplayer.
Waroftanks:Arcade version 20251.4
Updated At: 2025-05-29
Changes: May 29, 2025
Version 20251.4
Update Notes:
- Added "no icon" mode in vehicle selector to reduce memory usage; can be switched in settings
- Memory display now shows "used / allocated" in the bottom-left corner
- Reworked translations for multiple languages (e.g., Russian, Japanese) for improved accuracy
- Improved HEAT post-effect logic to handle vehicles with many modules
- Added initial client resources to provide more playable content during extension downloads
- Added performance stats to vehicles in the garage; avoid bot use if two or more values are red
- Fixed laser weapon issues in fun mode
- Added confirmation dialogs to some reset buttons
- Added support for disabling fire while moving (to be adapted in future vehicle packs)
- Added three reticle display options: main gun only / main + secondary guns (≥20mm) / all
- Improved descriptions for gunsight options
Waroftanks:Arcade version 2025.1.2
Updated At: 2025-03-13
Changes: Mar 13, 2025
Version 2025.1.2
Unify client resources
Waroftanks:Arcade version 2025.1.1
Updated At: 2025-02-10
Changes: Feb 10, 2025
Version 2025.1.1
1. Added extra distance adjustment for the camera.
2. Fixed abnormal tracks on some vehicles.
3. Fixed independent fire button issue with fire groups.
Waroftanks:Arcade version 2024.1.13
Updated At: 2024-11-06
Changes: Nov 6, 2024
Version 2024.1.13
1. Added world chat functionality.
2. Optimized memory usage.
3. Implemented asynchronous resource instantiation.
4. Fixed issue where replay speed could not be modified.
Waroftanks:Arcade version 2024.1.11
Updated At: 2024-10-07
Changes: Oct 7, 2024
Version 2024.1.11
Aircraft can deploy flaps to reduce speed while turning.
Aircraft with landing gear animations can land.
Indicator ring sensitivity is now differentiated between ground battles and air battles.
Flight joystick is enabled by default.
Optimized map loading bar.
We recommend experiencing the improved aircraft effects on the new map [Poland] Sombor.
Disclaimer
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